Tiberian Sun Firestorm Maps

Tiberian Sun Firestorm Maps 3,8/5 8449 reviews

Maps feature cityscapes where units could hide or battle in urban combat. Command & Conquer: Tiberian Sun – Firestorm is an expansion pack to Tiberian. ∅ Cookies for this site are not being saved. Make sure cookies for this site are not blocked by your browser or a firewall.

Firestorm complements Tiberian Sun with new missions, new maps, new units, and typically more fun. A great many changes include not only new units, but re-balancing of the already existing ones.

Artillery used by NOD, for instance, has been toned down, making it less effective, and the advantage is further diminished with the addition of the Juggernaut, a multi-turreted monster now available to GDI. A squad of Juggernauts is invaluable on both offense and defense for GDI players. In multiplayer games, NOD will be equally taken with the Cyborg Reaper, a quadruped that fires anti-infantry nets and multi-missiles. However, the greater wildcard in NOD strategy will probably be the mobile stealth generator (which works exactly as you’d expect). Both sides have been given mobile war factories, as well as limpet mines, which attach themselves to enemy vehicles, in theory allowing you to see the enemy base once the vehicle returns there – similar to StarCraft’s parasite. These units sound great, but their actual usefulness is questionable.

A mobile EMP permits GDI more flexibility in blunting a NOD assault. Veteran units are also more useful to keep this time. They can achieve full veteran status relatively quickly, and the greater skill shown by veterans is noticeable. This feature also means it might be worthwhile to retreat and repair veteran units rather than building a new army. Tiberium is also a lot more deadly this time around, with mutated plants and vicious bio-engineered lifeforms running amok.

The spread of these lifeforms is central to many of Firestorm’s 18 new single player missions—nine each in GDI and NOD campaigns—that pick up the story after the GDI victory at the end of Tiberian Sun. The missions, once again a mixture of production and non-production scenarios, are consistent in quality with those of Tiberian Sun. FMV briefing vids spruced in between missions push the story forward as in the original. Firestorm does a solid job of picking up the Tiberian Sun story, and those who really enjoyed the Tiberian Sun campaigns can probably expect to get quite a few hours of enjoyment from Firestorm.

System Requirements: Pentium 166 MHz, 32 MB RAM, Win 95/98/ME/2K.

1999 video game Command & Conquer: Tiberian Sun Brett W. Sperry Donny Miel Rade Stojsavljevic Adam P. Isgreen Brett W. Sperry Erik Yeo Bret Ambrose Joseph Bostic Steve Tall Tse Cheng Lo Eric Gooch Jim May Jarrid Mendelson Series Release August 27, 1999 Mode(s), Command & Conquer: Tiberian Sun is a video game developed by and released in 1999. The main storyline follows the second major war between the (GDI) of the, and the global organization known as the. The story takes place 30 years after the GDI had won the First Tiberium War in.

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As of February 12, 2010, licensed Tiberian Sun and its expansion pack as. Contents • • • • • • • • • • Synopsis [ ] Set in 2030, the plot of Tiberian Sun is a follow-up to the original game Command & Conquer, after the end of which the Nod leader is presumed dead. In Tiberian Sun, Kane resurfaces from his hideout with improved military forces and new Tiberium-enhanced technologies, determined to convert Earth into a Tiberium world. The GDI commander is tasked with preventing the world from falling into the hands of Nod, this time with the very means of the extraterrestrial Tiberium substance. Meanwhile, Nod general Anton Slavik must unite a splintered Brotherhood of Nod before joining Kane's fight against GDI. A third faction, The Forgotten, are caught in the middle of this fight and join either side, sometimes as playable and sometimes as non-playable characters.