Modelj 3d Max Devushka
This video tutorials is related to (HOW TO DOWNLOAD FREE 3D MODELS AND IMPORT IN 3DS MAX) My Gear Mic: Gaming Headset: Chair: FROM THIS TUTORIAL WE WILL LEARN: 1.HOW TO DOWNLOAD FREE 3D MODELS IN 3DS MAX. 2.HOW TO EXTRACT 3D MODELS. 3.HOW TO IMPORT 3D MODELS IN 3DS MAX SO I REQUEST ALL OF MY STUDENTS AND VIEWERS TO COMPLETLY WATCH THIS VIDEO TO CLEAR EACH AND EVERY STEPS AND DETAILS FROM THIS TUTORIAL. IF ANY DOUT YOU CAN COMMENT US IN THE BELOW COMMENT BOX. YOU CAN ALSO FOLLOW US AND PERSONALY MESSAGE US ON FACEBOOK AND TWITTER TO GET CLEAR YOUR DOUT. WE WILL TRY TO REPLY YOU INSTANTLY WITH IN 1 HOUR.
Mask 3D models for download, files in 3ds, max, c4d, maya, blend, obj, fbx with low poly, animated, rigged, game, and VR options. Use the Select And Move button or the Move command on the Edit or quad menu to select and move objects. Main Toolbar > (Select and Move) Right-click an object. > quad menu > Transform quadrant > Move To move a single object, you do not need to select it first. When this tool is active, clicking an object selects it and dragging the mouse moves it.
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Introduction This tutorial will show you how to use editable poly to create a bicycle. You will learn how to use editable poly and simple shapes like cylinder and box to create assets for the 3d mesh. I will also show how to manipulate turbo smooth modifier in your advantage. Step 1 First of all you will need to create a plane and apply a reference picture on it. Then right click on it, select object properties and uncheck show frozen in grey.
Step 2 You will need to start by creating a cylinder, in the size of a front rim like on the picture Step 3 Rotate the cylinder and mach the size of the rim then right click on it and convert to editable poly Step 4 By holding a shift button on your keyboard and dragging the object to duplicate it, we will make a copy of the rim to create other parts of it. Step 5 Once again adjust the new part of the rim to the centre part and make shore to use scale tool to match the height. Step 6 After that you will need to divide the segments to bend the rim like on the picture, (to divide the polygons simply select the edges you want to divide and use connect tool). Step 7 Here comes the tricky part, you will need to weld 2 rims together, use connect tool to divide the first rim and make shore that the edges are going along the areas where the vertices will be welded, just do the same as i did on the image. Step 8 Right click on the object and select cut tool and simply cut along the edge of the second rim like on the picture, then select the polygons inside and simply delete them Step 9 Attach 2 rims together and apply the see trough material to one of the objects or select wireframe view in your view port in order to see inside, then you select the target weld tool and weld the vertices like on the image, then add one more edge along the rim to make it more good looking for turbo smooth. Step 10 Using same techniques we will do same things again in order to create other rims like on the images.
Step 11 Then holding shift and using scale and move, just add extra bends on the top of the new rim Step 12 You need to create a new cylinder for the weal holding rim simply create a new cylinder, convert to editable poly, and make shore that it’s a little bit rotated so the weal can fit in, then divide it in the middle and move the edges a little bit to make it bend in the middle. And finally weld together like you did before. And copy same thing for other 3 rims. Step 13 You will need to add extra cylinder underneath the bike, that will be our pedal holder and we will add the rim for seat and for wheel Step 14 To create a wheel holder, create a box and divide like on the image, then convert to editable poly, move the edges around to make it more round. Step 15 To create a weal, create a cylinder, divide it and move the edges to mach the shape of the wheel, then create a new rim to connect the edges like on the image. Step 16 In order to give some more details to our bicycle create a little assets like holders and screws. Step 17 Lets create the dirt covers.
There is many ways but I gone for next one, create a cylinder, divide it and move it along the dirt holder on the reference, then add see trough material and cut along the edges, then select the polygons that you need to get rid of end delete them, after i just made extra cut along and used extrude tool to make a bend inside. Step 18 The wheel itself won’t be hard, create a plane and then bend it in for of the wheel, then extrude the tried parts and then copy that plane and attach it to the side using weld tool, then copy again and keep doing it until it will get the right tried size, then apply bend modifier and make it bend on 360 degree. Step 19 Make extra cylinders to make the wheel rim. Then copy the wheel for the back.